Showing posts with label Time travel. Show all posts
Showing posts with label Time travel. Show all posts

Wednesday, November 27, 2013

4am and the clock goes tick-tick-tick Musings

4am is a weird time, and I've already covered a few things that keep me occupied at that time of the morning , or this. Things like why flying is nonsense, why invisibility would be chilly, walking through walls not floors and the improbability of time-travel.

But now lying awake I'm thinking about Mind Reading,  Mind Control and what I've been thinking of as Trans-Location or Teleporting. Sort of things that you'd think were Holy Grail.

Mind Reading:  Actual mind-reading, not the interpreting the body language and picking up visual clues.  Listening in to people's thoughts. I'm not a scientist but I'm not actually sure that there are voices in my head that you could listen into like a radio, and the mind is processing a lot of information all the time.

Mind Control: Being able to influence people by "talking" in their head. Nice idea the thought of suggestion. I don't know if you'd have to have contact with their head though, like a Klingon mind-meld or something or you could just stand behind them and whisper, brain-to-brain like not actual words.

Trans-Location or Teleporting: Being able to re-locate your whole self into a different or new location. Couple of issues though.


  • If you were standing you would arrive standing, if you were sitting you'd arrive sitting, or whatever posture, pose or contortion you had at point A you would arrive at point B the same.

  • If you teleported into a solid object, like a concrete wall, that'd be a problem, mostly of instant death, because you're transient state of moving from A to B would be finished.



So would need heaps of research if you wanted to use this 'power' to do anything without injuring, or even killing yourself.  You'd have to extend this to being able to scan or verify the landing place before your re-emerged, then making it a non-instantaneous transaction where you would find yourself outside of the everything.  useful for things like getting from one side of a door or from one room into the next room perhaps (furniture and other objects in your landing space aside).

But it was 4am and the clock went tick-tick-tick

Monday, November 7, 2011

When Sci-Fi loses the plot - Terra Nova

I've been watching a couple of 'new' programs. "Person of interest" and "Terra Nova"

Terra Nova - an ordinary family from 2149 when the planet is dying who are transported back 85 million years to prehistoric Earth where they join Terra Nova, a colony of humans with a second chance to build a civilization. Yes indeed it's the Flintstones.

Couple of issues with this series, no really, and they are not of the "living with Dinosaurs" type.


  • The time travel device "the ring" allows travel back into an alternate past, so that things that happen can't have any effect on the future. There is a "renegade" band of people who seem to be able to communicate with the current Earth. It's not clear how they are doing this, or indeed why.

  • The ring deposits people in the middle of nowhere, and they have to march, under an armed escort, to the main camp. They have vehicles, but no it's a march. No reason is given why one is so far from the other, or why, given that Terra Nova is a new hope for Earth that more resources haven't been given to establishing a better, safer, community.

  • Terra Nova appears to be under the sole command of an army commander. No council of elders, no quorum, a sole charge position of establishing a new civilisation. And this appears to be going badly because there is a breakaway group of renegades.

  • The plot is centered on a group of new arrivals, a migration as they are referred to, and these are referred to as a number, they have issues with "sixers", it's not clear what number of migration the new members are, but the timeline is a bit fuzzy about how long it takes to get from "current" Earth to "Old Earth"



My favourite plot disaster though is the one about the mysterious runes that are carved into some "forbidden zone" rocks. They had to invent a dinosaur to establish why it's a forbidden zone, and of course the "kids" have discovered these runes and are keeping quiet about them, to the point to visiting them regularly and making hooch. Adults though - oblivious! Not however the Commander, and I'd be confident quite a few of his "troops"

It's also full of all the clichés you can imagine, teen angst, parental angst, moral angst, and is almost devoid of any plot. It's already descended into "monster of the week" with all new dinosaurs being discovered.

So a bit unsatisfactory and shallow on many levels and in many places. It's like watching a train wreck, you know it's coming and it's bad enough to want to keep watching so you can affirm your own sense of superiority in seeing the holes that they've created.